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We played bomb mode on an indoor map modelled after a gaming tournament, which seemed a cleverly ironic touch. RSV2 adds new competitive modes including total conquest. Unlike in Counter-Strike, both teams will know exactly when and where the bomb has been planted, as it is illustrated by an icon on your HUD. There are two possible bomb planting locations, though, so the defenders must defend both, and then converge upon the bomb if it is planted. Team demolition has also been borrowed from Counter-Strike: One team is required to plant a bomb, and the other must deactivate it within the given time limit. Team leader will be no surprise for those familiar with Counter-Strike's VIP mode, but it has a distinctive Rainbow Six flavour. We played team leader on an indoor/outdoor construction site with plenty of objects to hide behind-think cars, burning oil drums, half-finished brick walls, and those seemingly paper-thin plywood walls. If both team leaders are eliminated, it becomes a survival mode with no more respawning. If a team leader is killed, the members of his team can no longer respawn. However, if the team leader kills an opponent, the victim can no longer respawn. As long as a team's leader is alive, the members of that team can respawn back into the action if killed. There is a twist, however-both leaders can see where the opposite team leader is on the map, which appears as a star in your heads-up display. To successfully complete the match, you'll need to get your leader to an extraction zone or eliminate the other team. The first new mode, team leader, involves protecting your leader from elimination. We played them over an Xbox 360 system link with two five-person teams, and what we saw was plenty of fun.
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In addition to a reworked co-op mode, new competitive multiplayer modes should provide some fresh experiences for seasoned Rainbow Six fans. If you're playing through the campaign, a friend can jump in and play as one of your team-if your friend quits out, the system will resume control of the character. However, like in Gears of War, you won't be able to shoot while sprinting.Ĭooperative play in Vegas has been revamped, and the whole story campaign can now be played from start to finish with seamless switching between one and two players.
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While it can be used only in short bursts, unlike in Gears of War, it's still good for dashing between cover or trying to cross smaller open areas. Ubisoft has added a new sprint function to Vegas 2, which is activated by a quick button press. The physics associated with your chosen cover will determine how much damage you'll sustain when hiding behind it-while solid concrete and metal are pretty hard to penetrate, hiding behind a plywood wall is just asking for trouble. The changes in bullet penetration mean that choosing your weapon has taken on a new level of importance. There are 11 new weapons in Vegas 2, and some of the existing weapons have been tweaked-the shotgun reload speed, for example, has been increased from somewhat sluggish to a speedy half-second between shots. Rest assured that the graphics certainly looked promising. One important aspect for Ubisoft in developing Vegas 2 was to make sure there was no reduction in graphics quality in multiplayer games. Downloadable content was strongly hinted at, but there is no official word as yet.īecause Vegas 2 uses the same Unreal Engine used in the first game, Ubisoft has been able to spend more development time improving the artificial intelligence, graphics, and multiplayer experience. The final version will be out in stores on March 14 in Europe and will support up to 16 players, online and offline, on the PlayStation 3, Xbox 360, and PC. We played a near-final build on the Xbox 360.
#Rainbow six vegas 2 online coop series#
Ubisoft has tweaked the cooperative campaign mode and added a series of multiplayer modes with Vegas 2. New maps have been included in RSV2 including this frantic one dubbed Villa. We recently caught up with Ubisoft Montreal's game designer Philippe Therien in London, and he took us through some of the new additions to the multiplayer side of the game. Not long ago we went to Montreal and had a look at the single-player campaign, but we hadn't seen the multiplayer mode until now. Rainbow Six Vegas 2 was under wraps until recently and is now just around the corner. When we reviewed Tom Clancy's Rainbow Six Vegas back in 2006, one of the things that stood out was a rewarding multiplayer experience, something that has been tacked on as an afterthought in some shooters.